Maya Export to Sketchfab

The easiest way to publish a 3D model from Maya to Sketchfab is to download and install the Sketchfab plugin for Maya. The script uses the included FBX exporter in Maya and sets the correct setting for you so your model is exported with included textures to The process is: Register for a free acount… read more »

Maya & Arnold – 5 Sequence Rendering

From the IPR window you can directly save single frames. In the Render View Window go to > Save Image … > Options In the Options popup you need to adapt the Save Mode according to your intended file format. Choose “Save RAW Image” when you want to output .exr or other formats with 32… read more »

Maya & Arnold – 4 Camera / Depth of Field Blur

For animation and specific camera setup we need an extra camera for each shot. If you have not yet created a custom camera in the perspective viewport select > View > Create Camera From View (Ctrl+Shift+C). Rename the new camera and make it the active camera in the Viewport > Panels > Perspective > Your… read more »

Maya & Arnold – 3 Three-Point Lighting

In the last chapter we have set up an environment light – which is great for outdoor scenes or quickly illuminating an object. Three-Point Lighting consists of the Key Light, Fill Light, and Back Light. It refers to situations in reality where several light sources illuminate objects – typically by night, indoors or in situations… read more »

Create a Simple Terrain and Distribute Objects with MASH

Since Maya 2016 Extension 2 the MASH plugin is included, which is an excellent tool for all kinds of motion graphics tasks. In this short tutorial we will use it for the controlled distribution of different objects across a hilly ground. In Maya > Settings / Preferences > Plug-in Manager make sure that the MASH.mll… read more »

Maya & Arnold – 2 Skydome Lighting and Background

Every render engine has its own set of lights and materials therefore it is important to pick lights for rendering with Arnold always from the Arnold menu. Add > Arnold > Lights > Skydome Light. At the Color attribute of the aiSkyDomeLightShape click on the Texture checkerboard icon and in the Create Render Node popup… read more »

Maya & Arnold – 1 Setup

Arnold will be automatically installed with Maya 2017, by default version MtoA 1.3.0 (Maya to Arnold), but it’s still possible to manually install newer versions of MtoA. The most recent versions can be downloaded here. To activate it in Maya go to > Windows > Settings/Preferences > Plugin Manager and tick both mtoa.mll boxes, refresh,… read more »

Maya & Arnold 2017

With this multi part tutorial you can learn how to properly set up a Maya project with image based and 3-point lighting, how to create texture shaders, how to work with Cameras and render single different passes (AOVs) for compositing. 1 Setting up a Project in Maya 2 Setting Up Skydome Lighting and Background 3… read more »

Soft / Rigid Body Simulation Including Keyframe Animated Objects in Maya

In this tutorial you can learn how to simulate interactions between soft and rigid objects and how to include keyframe animated elements in the simulation. We will use the Bullet engine which is in most cases faster than Maya’s nDynamics engine. It ships with the Maya 2017 installation. To activate Bullet, go to > Windows… read more »

Advanced Maya Viewport 2.0 Setup

In this tutorial you can learn how to set up 3-point lighting, some shading basics, and how to tweak Viewport 2.0 – Maya’s built in realtime renderer. Along the way you will find some useful tips how to set up a project and organize objects in the Outliner. I used the free plant model “Dandelion”… read more »