UE4 Blueprint Introduction

Creating our First Blueprint in a Single Click. Make sure you have the target object selected in the World Outliner panel, and click on the blue Blueprint/Add Script button at the top of the Details panel. You will then see a path select window. Choose Blueprints in the Blueprints folder, inside the ThirdPersonBP folder. To… read more »

Importing a Maya Blendshape Animation Into UE 4

Create a Blendshape animation in Maya and import it into UE4. Create a screencast with the Sequencer. For making blendshapes work, the number and structure of vertices must not change during the animation. Start with a simple cube to sphere morph as described below or you can use any other (simple) geometry for the animation. Creating a Blendshape in… read more »