Maya & Arnold 2017

With this multi part tutorial you can learn how to properly set up a Maya project with image based and 3-point lighting, how to create texture shaders, how to work with Cameras and render single different passes (AOVs) for compositing.


1 Setting up a Project in Maya
2 Setting Up Skydome Lighting and Background
3 Three Point Lighting
4 Camera / Depth of Field Blur
5 Sequence Rendering
6 AOVs
7 Texture and Normal Mapping
8 Displacement Mapping
9 Creating Ocean Surfaces with the HOT Plugin for Maya and Arnold
10 Texturing with the Substance plugin in Maya and Arnold
11 Rendering with the Volume Shader