Teach Desk
  • FAQ
    • How to Set up a Weblog
  • Tutorials
    • Create a Simple Demo Reel from Stills
    • Motion Graphics in UE4
      • Blendshape Import
      • Blueprint Introduction
    • Maya 2017 Viewport 2.0
    • Maya & Arnold 2017
      • 1 Setup
      • 2 Skydome + Background
      • 3 Point Lighting
      • 4 Camera / DOF
      • 5 Sequence Rendering
    • Maya & Arnold 2016
      • 5 Normal Mapping
      • 6 Displacement
      • 7 Camera
      • 8 Ocean Surfaces
      • 9 Substance Plugin
      • 10 Volume Shader
    • Maya RBD Simulation
    • Maya MASH Distribution
    • Photoscan Calibration
  • Links
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With this multi part tutorial you can learn how to properly set up a Maya project with image based lighting, how to create simple shaders with textures and use the IPR (Interactive Preview Renderer).

1 Installing Maya and the Arnold Renderer Plugin
2 Setting up a Project in Maya
3 Skydome Lighting
4 Setting Up the Skydome Background
5 Normal Mapping
6 Displacement Mapping
7 Camera / Depth of Field Blur
8 Creating Ocean Surfaces with the HOT Plugin for Maya and Arnold
9 Texturing with the Substance plugin in Maya and Arnold
10 Rendering with the Volume Shader

© 2021 Teach Desk.

  • FAQ
    • How to Set up a Weblog
  • Tutorials
    • Create a Simple Demo Reel from Stills
    • Motion Graphics in UE4
      • Blendshape Import
      • Blueprint Introduction
    • Maya 2017 Viewport 2.0
    • Maya & Arnold 2017
      • 1 Setup
      • 2 Skydome + Background
      • 3 Point Lighting
      • 4 Camera / DOF
      • 5 Sequence Rendering
    • Maya & Arnold 2016
      • 5 Normal Mapping
      • 6 Displacement
      • 7 Camera
      • 8 Ocean Surfaces
      • 9 Substance Plugin
      • 10 Volume Shader
    • Maya RBD Simulation
    • Maya MASH Distribution
    • Photoscan Calibration
  • Links