Maya & Arnold 2016

With this multi part tutorial you can learn how to properly set up a Maya project with image based lighting, how to create simple shaders with textures and use the IPR (Interactive Preview Renderer).

1 Installing Maya and the Arnold Renderer Plugin
2 Setting up a Project in Maya
3 Skydome Lighting
4 Setting Up the Skydome Background
5 Normal Mapping
6 Displacement Mapping
7 Camera / Depth of Field Blur
8 Creating Ocean Surfaces with the HOT Plugin for Maya and Arnold
9 Texturing with the Substance plugin in Maya and Arnold
10 Rendering with the Volume Shader