Soft / Rigid Body Simulation Including Keyframe Animated Objects in Maya

In this tutorial you can learn how to simulate interactions between soft and rigid objects and how to include keyframe animated elements in the simulation. We will use the Bullet engine which is in most cases faster than Maya’s nDynamics engine. It ships with the Maya 2017 installation. To activate Bullet, go to > Windows… read more »

Advanced Maya Viewport 2.0 Setup

In this tutorial you can learn how to set up 3-point lighting, some shading basics, and how to tweak Viewport 2.0 – Maya’s built in realtime renderer. Along the way you will find some useful tips how to set up a project and organize objects in the Outliner. I used the free plant model “Dandelion”… read more »